While I understand the appeal and reasoning for gating players so they don’t finish a game too quickly, I’m clearly not a patient person, so it made me excited when I found out I could mod Portia or else I probably would have put it down. ![]() As mentioned, I’m really not a fan of time-gated requirements, quitting games like Forager when resources took too long to actually craft and I found myself in a similar position when it came to the late-game of My Time at Portia. Realistically, while my work is video games, I’m typically juggling about 5-6 games at a time at minimum to keep updating guides, continue creating content for YouTube as well as keeping content on stream interesting so to be able to customize my game is a priority. While My Time at Portia started off as a game that I never thought I would ever mod, the reality is that I’m pro-mod user, especially when it comes to making games more accessible and less time consuming for gated tasks. ![]() It’s no secret that I’ve been addicted to My Time at Portia as I can’t stop talking about it while streaming on Twitch even though I haven’t actually streamed it and chose to play it on YouTube instead.
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